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<div class="title">ace.Shader2D_Imp.h</div>  </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;</div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="preprocessor">#pragma once</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="preprocessor">#include &lt;ace.common.Base.h&gt;</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="preprocessor">#include &quot;ace.Shader2D.h&quot;</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="preprocessor">#include &quot;../../../ace.Core.Base_Imp.h&quot;</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="preprocessor">#include &quot;../../../ace.ReferenceObject.h&quot;</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;</div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="keyword">namespace </span>ace {</div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;    <span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;    <span class="comment">//</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;    <span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00022"></a><span class="lineno"><a class="line" href="../../d1/def/classace_1_1_shader2_d___imp.html">   22</a></span>&#160;<span class="comment"></span>    <span class="keyword">class </span><a class="code" href="../../d1/def/classace_1_1_shader2_d___imp.html">Shader2D_Imp</a></div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;        : <span class="keyword">public</span> <a class="code" href="../../d0/df5/classace_1_1_shader2_d.html">Shader2D</a></div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;        , <span class="keyword">public</span> <a class="code" href="../../d9/de9/classace_1_1_reference_object.html">ReferenceObject</a></div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;    {</div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;    <span class="keyword">protected</span>:</div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;        std::shared_ptr&lt;NativeShader_Imp&gt;   m_shader;</div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;        std::vector&lt;ShaderVariableProperty&gt; m_vertexVariableProperties;</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;        std::vector&lt;ShaderVariableProperty&gt; m_pixelVariableProperties;</div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;</div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;        <a class="code" href="../../d1/def/classace_1_1_shader2_d___imp.html">Shader2D_Imp</a>(</div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;            <a class="code" href="../../d6/df2/classace_1_1_graphics.html">Graphics</a>* graphics,</div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;            std::shared_ptr&lt;NativeShader_Imp&gt; shader,</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;            std::vector&lt;ShaderVariableProperty&gt; vertexVariableProperties,</div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;            std::vector&lt;ShaderVariableProperty&gt; pixelVariableProperties);</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;        <span class="keyword">virtual</span> ~<a class="code" href="../../d1/def/classace_1_1_shader2_d___imp.html">Shader2D_Imp</a>();</div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;        <span class="keyword">static</span> <a class="code" href="../../d1/def/classace_1_1_shader2_d___imp.html">Shader2D_Imp</a>* Create(</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;            <a class="code" href="../../d6/df2/classace_1_1_graphics.html">Graphics</a>* graphics,</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;            <span class="keyword">const</span> achar* shaderText,</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;            <span class="keyword">const</span> achar* shaderFileName,</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;            std::vector &lt;ShaderVariableProperty&gt;&amp; pixelVariableProperties,</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;            <a class="code" href="../../db/de5/classace_1_1_log.html">Log</a>* log);</div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="preprocessor">#if !SWIG</span></div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;<span class="preprocessor"></span>        std::shared_ptr&lt;NativeShader_Imp&gt; GetNativeShader() { <span class="keywordflow">return</span> m_shader; }</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;        std::vector&lt;ShaderVariableProperty&gt;&amp; GetVertexVariableProperties() { <span class="keywordflow">return</span> m_vertexVariableProperties; }</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;        std::vector&lt;ShaderVariableProperty&gt;&amp; GetPixelVariableProperties() { <span class="keywordflow">return</span> m_pixelVariableProperties; }</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;        <span class="comment">// IReferenceを継承したデバイスオブジェクト向け定義</span></div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;<span class="preprocessor">#if !SWIG</span></div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="preprocessor"></span>    <span class="keyword">public</span>:</div>
<div class="line"><a name="l00055"></a><span class="lineno"><a class="line" href="../../d1/def/classace_1_1_shader2_d___imp.html#abca3f514b73da5827084ee5e83b1a11c">   55</a></span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="../../d1/def/classace_1_1_shader2_d___imp.html#abca3f514b73da5827084ee5e83b1a11c">GetRef</a>() { <span class="keywordflow">return</span> <a class="code" href="../../d9/de9/classace_1_1_reference_object.html#a02acbe12a8598860586f49b8ad038dac">ReferenceObject::GetRef</a>(); }</div>
<div class="line"><a name="l00056"></a><span class="lineno"><a class="line" href="../../d1/def/classace_1_1_shader2_d___imp.html#a2de451fc7ee817977b7c666262348821">   56</a></span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="../../d1/def/classace_1_1_shader2_d___imp.html#a2de451fc7ee817977b7c666262348821">AddRef</a>() { <span class="keywordflow">return</span> <a class="code" href="../../d9/de9/classace_1_1_reference_object.html#a415df172524879cdac4303185bde4110">ReferenceObject::AddRef</a>(); }</div>
<div class="line"><a name="l00057"></a><span class="lineno"><a class="line" href="../../d1/def/classace_1_1_shader2_d___imp.html#a2b7b86354eac13bc657815bcbcd54ba0">   57</a></span>&#160;        <span class="keyword">virtual</span> <span class="keywordtype">int</span> <a class="code" href="../../d1/def/classace_1_1_shader2_d___imp.html#a2b7b86354eac13bc657815bcbcd54ba0">Release</a>() { <span class="keywordflow">return</span> <a class="code" href="../../d9/de9/classace_1_1_reference_object.html#a596db8312108f44cf85bb3e66101d3a5">ReferenceObject::Release</a>(); }</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="preprocessor"></span>    };</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;</div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;    <span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;    <span class="comment">//</span></div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;    <span class="comment">//----------------------------------------------------------------------------------</span></div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;}</div>
<div class="ttc" id="classace_1_1_shader2_d___imp_html_a2b7b86354eac13bc657815bcbcd54ba0"><div class="ttname"><a href="../../d1/def/classace_1_1_shader2_d___imp.html#a2b7b86354eac13bc657815bcbcd54ba0">ace::Shader2D_Imp::Release</a></div><div class="ttdeci">virtual int Release()</div><div class="ttdoc">参照カウンタを減算する。0になった時、インスタンスを削除する。 </div><div class="ttdef"><b>Definition:</b> ace.Shader2D_Imp.h:57</div></div>
<div class="ttc" id="classace_1_1_shader2_d___imp_html_a2de451fc7ee817977b7c666262348821"><div class="ttname"><a href="../../d1/def/classace_1_1_shader2_d___imp.html#a2de451fc7ee817977b7c666262348821">ace::Shader2D_Imp::AddRef</a></div><div class="ttdeci">virtual int AddRef()</div><div class="ttdoc">参照カウンタを加算する。 </div><div class="ttdef"><b>Definition:</b> ace.Shader2D_Imp.h:56</div></div>
<div class="ttc" id="classace_1_1_shader2_d___imp_html"><div class="ttname"><a href="../../d1/def/classace_1_1_shader2_d___imp.html">ace::Shader2D_Imp</a></div><div class="ttdoc">シェーダー </div><div class="ttdef"><b>Definition:</b> ace.Shader2D_Imp.h:22</div></div>
<div class="ttc" id="classace_1_1_reference_object_html"><div class="ttname"><a href="../../d9/de9/classace_1_1_reference_object.html">ace::ReferenceObject</a></div><div class="ttdoc">参照カウンタオブジェクト </div><div class="ttdef"><b>Definition:</b> ace.ReferenceObject.h:21</div></div>
<div class="ttc" id="classace_1_1_reference_object_html_a02acbe12a8598860586f49b8ad038dac"><div class="ttname"><a href="../../d9/de9/classace_1_1_reference_object.html#a02acbe12a8598860586f49b8ad038dac">ace::ReferenceObject::GetRef</a></div><div class="ttdeci">virtual int GetRef()</div><div class="ttdoc">参照カウンタを取得する。 </div><div class="ttdef"><b>Definition:</b> ace.ReferenceObject.cpp:44</div></div>
<div class="ttc" id="classace_1_1_shader2_d___imp_html_abca3f514b73da5827084ee5e83b1a11c"><div class="ttname"><a href="../../d1/def/classace_1_1_shader2_d___imp.html#abca3f514b73da5827084ee5e83b1a11c">ace::Shader2D_Imp::GetRef</a></div><div class="ttdeci">virtual int GetRef()</div><div class="ttdoc">参照カウンタを取得する。 </div><div class="ttdef"><b>Definition:</b> ace.Shader2D_Imp.h:55</div></div>
<div class="ttc" id="classace_1_1_reference_object_html_a596db8312108f44cf85bb3e66101d3a5"><div class="ttname"><a href="../../d9/de9/classace_1_1_reference_object.html#a596db8312108f44cf85bb3e66101d3a5">ace::ReferenceObject::Release</a></div><div class="ttdeci">virtual int Release()</div><div class="ttdoc">参照カウンタを減算する。0になった時、インスタンスを削除する。 </div><div class="ttdef"><b>Definition:</b> ace.ReferenceObject.cpp:52</div></div>
<div class="ttc" id="classace_1_1_shader2_d_html"><div class="ttname"><a href="../../d0/df5/classace_1_1_shader2_d.html">ace::Shader2D</a></div><div class="ttdoc">シェーダー(2D) </div><div class="ttdef"><b>Definition:</b> ace.Shader2D.h:21</div></div>
<div class="ttc" id="classace_1_1_log_html"><div class="ttname"><a href="../../db/de5/classace_1_1_log.html">ace::Log</a></div><div class="ttdef"><b>Definition:</b> ace.Log.h:8</div></div>
<div class="ttc" id="classace_1_1_reference_object_html_a415df172524879cdac4303185bde4110"><div class="ttname"><a href="../../d9/de9/classace_1_1_reference_object.html#a415df172524879cdac4303185bde4110">ace::ReferenceObject::AddRef</a></div><div class="ttdeci">virtual int AddRef()</div><div class="ttdoc">参照カウンタを加算する。 </div><div class="ttdef"><b>Definition:</b> ace.ReferenceObject.cpp:34</div></div>
<div class="ttc" id="classace_1_1_graphics_html"><div class="ttname"><a href="../../d6/df2/classace_1_1_graphics.html">ace::Graphics</a></div><div class="ttdef"><b>Definition:</b> ace.Graphics.h:19</div></div>
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